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-rw-r--r--src/cl/spirt.cl46
1 files changed, 38 insertions, 8 deletions
diff --git a/src/cl/spirt.cl b/src/cl/spirt.cl
index 12022bb..26bdf00 100644
--- a/src/cl/spirt.cl
+++ b/src/cl/spirt.cl
@@ -13,21 +13,51 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
+#define RAY_ORIG(RAYS, INDEX) (RAYS[INDEX])
+#define RAY_DIR(RAYS, INDEX) (RAYS[INDEX + 1])
+
+__kernel void
+gen_rays(__global float3 *const rays, float3 camera_centre,
+ float3 pixel_delta_u, float3 pixel_delta_v, float3 corner00)
+{
+ size_t idx, w, i, j;
+
+ w = get_global_size(0);
+
+ i = get_global_id(0);
+ j = get_global_id(1);
+
+ idx = (w * j + i) * 2;
+
+ RAY_ORIG(rays, idx) = camera_centre;
+ RAY_DIR(rays, idx) = corner00 +
+ ((i * pixel_delta_u) + (j * pixel_delta_v)) -
+ camera_centre;
+}
+
__kernel void
-hello(__global unsigned char *const canvas)
+ray_colour(__global uchar *const canvas, __global float3 *const rays)
{
- size_t idx, w, h, i, j;
+ size_t canvas_idx, ray_idx, w, i, j;
+ float3 unit_direction, colour;
+ float a;
w = get_global_size(0);
- h = get_global_size(1);
i = get_global_id(0);
j = get_global_id(1);
- idx = (w * j + i) * 4;
+ canvas_idx = (w * j + i) * 4;
+ ray_idx = (w * j + i) * 2;
+
+ unit_direction = normalize(RAY_DIR(rays, ray_idx));
+ a = 0.5f * (unit_direction.y + 1.0f);
+
+ colour = (1.0f - a) * (float3)(1.0f) + a * (float3)(0.5f, 0.7f, 1.0f);
+ colour = 256.0f * clamp(sqrt(colour), 0.0f, 0.999f);
- canvas[idx] = (unsigned char)((255 * i) / (w - 1));
- canvas[idx + 1] = (unsigned char)((255 * j) / (h - 1));
- canvas[idx + 2] = 63;
- canvas[idx + 3] = 255;
+ canvas[canvas_idx] = colour.x;
+ canvas[canvas_idx + 1] = colour.y;
+ canvas[canvas_idx + 2] = colour.z;
+ canvas[canvas_idx + 3] = 255;
}